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Gameplay Suggestions
#3
Thanks for the reply, so just to clarify a few things...
  • The reason the T knife costs so much is to make it balanced, so yes, you have to decide carefully from the get-go who you want to turn into a T and then acquire enough credits to purchase the item (by killing non-Traitors and not spending credits). So this is a strategy you need to plan out, as opposed to it being a situational item.
  • And to fix the 'RDM' problem, I would recommend a pop-up window, similar to that of the random drop, which informs you that you've been turned into a T.
  • Cannibalism would have to be single use item, otherwise it would be unbalanced as you've stated, in addition to it making a distinct sound and a fair bit of time to 'devour' the body. The trade off, of course, would be health and removing the body.
Everything else I'm in accord with, so thanks again.  Smile


Edit: Oh, and with the T Knife damagelogs, I can't quite remember how that worked so you'd have to test it out for yourself. Tongue
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Gameplay Suggestions - by Cynitte - 12-08-2016, 12:18 PM
RE: Gameplay Suggestions - by Cynitte - 12-08-2016, 03:04 PM

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