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Damage modification on some Weps. - Printable Version

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Damage modification on some Weps. - Mordred - 03-01-2017

The Winchester 73. Has 55 to the chest, and less to the other hotboxes. This weapon takes a bunch of skill to use as it's a lever actioned rifle with no scope, meaning it is most effective in Medium - Long range. Though this is the case, the damage of hitting anything other than the head makes this weapon completely unreliable in almost all cases, rathering an automatic rifle that will kill you faster in a medium to close range situation, or a scoped rifle to the head in all long range situations. I feel if the damage was amped up to about 70-80, it would give it the power it deserves and would be made more playable.

Other weapons that deserve a look include almost all the non pistols who require the pistol ammo. These weapons are all practically the same since they do about the same damage with almost no damage in everything else. They have similar firing actions and sometimes it's not even worth choosing one of those over a deagle, revolver etc. Increasing the damage a very tiny bit would make them more playable and some people will start to understand that you're able to spam them to acquire faster kills if headshots aren't your speciality. 

Another example is some of the shotguns. Spas12 is completely useless. Does 2 damage a bullet. I'd rather take a chance on the crowbar. According to Random Gamer, the sniper shotgun (Remington I think?) and the Ithica both deserve buffs as well. I haven't personally used those weapons much, but I trust him.

There are actually some sub machine guns, with the same fire rate, same damage, same clip size, everything. I'm not sure if this was deliberate, but it just makes most weapons so much less unique. It should matter what you pick up.

But hey I'll leave it at this, thanks though,
Mordred.


RE: Damage modification on some Weps. - Some Random Gamer - 03-01-2017

Some guns are crap, yeah. And some guns are kinda OP. HK45C? Accurate, and 25 a hit on chest, 68 to head. You can basically snipe with it. Not saying it's broken, but eh. Another example is the Glock 18. It's a machinegun pistol.

About what Mordred was saying, the Winchester '73 is god awful and I'd rather take the old version. Either buff it to do sniper levels of damage, or amp up the rate of fire/make it take shotgun ammo and fire shotgun rounds (making it just another shotty).

Also, the Spas12 is literally a piece of trash that does fuck-all even at point blank. The Ithica isn't great either. I seem to remember about 30-55 damage at close range. The weird Remington sniper shotgun isn't a proper sniper rifle, and isn't a good shotgun. Why does it exist in the first place?

Also, like 99% of the M9K snipers are the same. They are identical to each other, and the base rifle.

Cheers.


RE: Damage modification on some Weps. - WILLLLLLLLLLLLLLLLL (2) - 03-01-2017

(03-01-2017, 09:33 AM)Mordred Wrote: Other weapons that deserve a look include almost all the non pistols who require the pistol ammo. These weapons are all practically the same since they do about the same damage with almost no damage in everything else. They have similar firing actions and sometimes it's not even worth choosing one of those over a deagle, revolver etc. Increasing the damage a very tiny bit would make them more playable and some people will start to understand that you're able to spam them to acquire faster kills if headshots aren't your speciality. 

Now the thing here is realism. 
The pistol ammo that you speak of is most likely 9mm. Even though not all pistols that use it are 9mm. For instance the H&K USP can take .45 ACP, the HK45C only takes .45 ACP. But all if not most of the SMG's that use this ammo are 9mm SMG's. And the reason why the do so little damage is because that's what they're really like. I'm not saying they're harmless or should be taken lightly IRL, but if you're shooting a soldier in the chest with a few 9mm rounds, it's not going to kill him in 3 bullets. 
M9K got most of them right in that respect, so that they do light damage in the chest but enough that around 4 or 5 shots to the head kill. This is reasonably accurate and is there to make it feel more real. So although the SMG's are a little underpowered, they tend to make up for their lower damage for a reasonably higher rate of fire (compared to heavier damaging assault rifles). 

Now in regard to the winchester 1837. In some cases the gun can use a .22 round which is around half the size of a 9mm bullet. Or up to .44-40 which is around 11mm. So slightly higher, but not as bad as some rifles that use 7.62x54mm (smaller bullet but huge amounts of gunpowder in the cartridge). And the .44-40 is very similar in size to the .22 round, its only major difference is having a greater diameter.


Those are some gun facts, the weapons are made to be as real as possible but also suited to the game. That is the reason. In saying that, some guns changed dramatically from the DarkRP version to the TTT version to make it more balanced. That is why I buffed the FAL, but I went a bit too far Big Grin

Anyway so yeah the smgs are reasonable and because of their faster fire rate it is easy enough to get kills with them. The winchester may be buffed if people share your opinion, and the spas 12 needs to get its shit together, I agree.

(03-01-2017, 10:59 AM)Some Random Gamer Wrote: Some guns are crap, yeah. And some guns are kinda OP. HK45C? Accurate, and 25 a hit on chest, 68 to head. You can basically snipe with it. Not saying it's broken, but eh. Another example is the Glock 18. It's a machinegun pistol.

The Ithica isn't great either. I seem to remember about 30-55 damage at close range. The weird Remington sniper shotgun isn't a proper sniper rifle, and isn't a good shotgun. Why does it exist in the first place?

Also, like 99% of the M9K snipers are the same. They are identical to each other, and the base rifle.

Cheers.

Okay so pretty much all the pistols are fine I think... The HK45C and the USP are a little bit unbalanced but not crazy. Crazy would be 1 shot. The G18 is a fully autmatic pistol. It's meant to be that way... that's what the gun was made to be. In real life?! I can nurf its damage if you like but its meant to be rapid fire reasonably high power. 
The snipers aren't actually broken or in need of a buff? They all do reasonable damage, have varying shot delay and have lovely different models Big Grin
The PSG-1 might need a buff tho now that i think about it...

The Ithica is a mystery to me. It can be 12g, 20g, lots of different g's. And it was replaced by something that was replaced by the 870mcs... which we also have... So idk. Might need a buff.


RE: Damage modification on some Weps. - Seathed - 03-01-2017

If anyone can actually aim at the head instead of the kneecaps you'll get better results xD

I'll take a look at the weapons anyway, maybe a few should be tweaked.


RE: Damage modification on some Weps. - Radox12 - 03-02-2017

(03-01-2017, 11:56 PM)Seathed Wrote: If anyone can actually aim at the head instead of the kneecaps you'll get better results xD

I'll take a look at the weapons anyway, maybe a few should be tweaked.

Those hacks helping you out?


RE: Damage modification on some Weps. - Seathed - 03-02-2017

If they have been implemented into my hand to give me godlike aim then yes!


RE: Damage modification on some Weps. - Mordred - 03-02-2017

(03-01-2017, 11:56 PM)Seathed Wrote: If anyone can actually aim at the head instead of the kneecaps you'll get better results xD

I'll take a look at the weapons anyway, maybe a few should be tweaked.

I personally aim for the fingers, how can they shoot back without them?


RE: Damage modification on some Weps. - Seathed - 03-02-2017

That's an excellent strategy!


RE: Damage modification on some Weps. - Radox12 - 03-02-2017

Do what I do and shot a bullet into the barrel of their gun so they can't shoot you