Midnight Migration - Printable Version +- TheRustyCutlass (http://therustycutlass.com/archive) +-- Forum: Global (http://therustycutlass.com/archive/forumdisplay.php?fid=5) +--- Forum: Updates and Announcements (http://therustycutlass.com/archive/forumdisplay.php?fid=6) +--- Thread: Midnight Migration (/showthread.php?tid=263) |
Midnight Migration - WILLLLLLLLLLLLLLLLL (2) - 01-16-2017 Hi all, There was good reason for me being non-responsive most of today. I was working hard on moving us from our temporary servers (that we've been with for less than a month) to our new dedicated server. It is getting late, and I have forgotten some things no doubt, so please let myself of Seathed know of any NEW bugs that you find in the next few days. UPDATE: TTT is currently down, hopefully it'll be back at some stage on Tuesday. New server IP's to update favourites: TTT: 103.62.51.50:27015 DRP: 103.62.51.50:27016 Changes: TTT: Changed endround time to 30sec Altered all of the endround soungs to last 30sec Added endround slow mo (similar to zedtime - might add sound) DRP: Added Fire System Added spec ops soldier job Added S.W.A.T medic Added S.W.A.T Juggernaut Fixed all S.W.A.T jobs to have a stungun Fixed rubber banding lag Changed player slots to 60 RE: Midnight Migration - So_Salty - 01-17-2017 Yes SWAT have stunguns... now can we make it you can arrest them while stuned XD RE: Midnight Migration - WILLLLLLLLLLLLLLLLL (2) - 01-17-2017 Nope. Because they're in an animation. It's not difficult because they're frozen for a few seconds after being stunned. RE: Midnight Migration - Diysuperguy33 - 01-17-2017 Amazing job Will and Seathed! A lot of planning and hard work has gone into this!! RE: Midnight Migration - Seathed - 01-17-2017 Thanks, I appreciate the acknowledgement |