TheRustyCutlass
Midnight Migration - Printable Version

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Midnight Migration - WILLLLLLLLLLLLLLLLL (2) - 01-16-2017

Hi all,
There was good reason for me being non-responsive most of today. I was working hard on moving us from our temporary servers (that we've been with for less than a month) to our new dedicated server. It is getting late, and I have forgotten some things no doubt, so please let myself of Seathed know of any NEW bugs that you find in the next few days. 

UPDATE: TTT is currently down, hopefully it'll be back at some stage on Tuesday. 

New server IP's to update favourites:
TTT: 103.62.51.50:27015
DRP: 103.62.51.50:27016

Changes:
TTT:
Changed endround time to 30sec
Altered all of the endround soungs to last 30sec
Added endround slow mo (similar to zedtime - might add sound)
DRP:
Added Fire System
Added spec ops soldier job
Added S.W.A.T medic
Added S.W.A.T Juggernaut
Fixed all S.W.A.T jobs to have a stungun
Fixed rubber banding lag
Changed player slots to 60


RE: Midnight Migration - So_Salty - 01-17-2017

Yes SWAT have stunguns... now can we make it you can arrest them while stuned XD


RE: Midnight Migration - WILLLLLLLLLLLLLLLLL (2) - 01-17-2017

Nope. Because they're in an animation. It's not difficult because they're frozen for a few seconds after being stunned.


RE: Midnight Migration - Diysuperguy33 - 01-17-2017

Amazing job Will and Seathed! A lot of planning and hard work has gone into this!!


RE: Midnight Migration - Seathed - 01-17-2017

Thanks, I appreciate the acknowledgement