TheRustyCutlass

Full Version: Midnight Migration
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Hi all,
There was good reason for me being non-responsive most of today. I was working hard on moving us from our temporary servers (that we've been with for less than a month) to our new dedicated server. It is getting late, and I have forgotten some things no doubt, so please let myself of Seathed know of any NEW bugs that you find in the next few days. 

UPDATE: TTT is currently down, hopefully it'll be back at some stage on Tuesday. 

New server IP's to update favourites:
TTT: 103.62.51.50:27015
DRP: 103.62.51.50:27016

Changes:
TTT:
Changed endround time to 30sec
Altered all of the endround soungs to last 30sec
Added endround slow mo (similar to zedtime - might add sound)
DRP:
Added Fire System
Added spec ops soldier job
Added S.W.A.T medic
Added S.W.A.T Juggernaut
Fixed all S.W.A.T jobs to have a stungun
Fixed rubber banding lag
Changed player slots to 60
Yes SWAT have stunguns... now can we make it you can arrest them while stuned XD
Nope. Because they're in an animation. It's not difficult because they're frozen for a few seconds after being stunned.
Amazing job Will and Seathed! A lot of planning and hard work has gone into this!!
Thanks, I appreciate the acknowledgement